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Hi there!

I’m a Game designer with 3 years of experience, 2 shipped games, and a Master's in Game design. My primary focus has been level and narrative design, but I love all things game design, and I’ve touched on combat, systems, balance, and optimization during my career.

I have a strong technical background in computer science, and I love collaborating and teaching within and across disciplines. 

Games and Game Dev is my greatest passion; I adore discussing and dissecting games and mechanics with friends and figuring out new ways to weave narrative and play together into a cohesive and seamless experience.

Explore my website to check out my work!

Flintlock: The Siege of Dawn

Intermediate Designer
Built in Unreal Engine 4, for PC, PS5, Xbox Series S/X

On Flintlock: The Siege of Dawn, I was a level and narrative designer. My core duties were:
 

Levels

  • Planning the reflowing and rescoping of the entire open world

  • Working with artists from start to finish on multiple levels (grey boxing, iterating and polishing) as well as co-owning and vision-holding

  • Working with the environment art team to create Flintlock’s weenies, path language and ledge language.

  • Resource and Reward Placement guidelines for the entire game

  • Optimisation on all level loading and level streaming systems

  • Collaborating with other designers to set our level design pillars

  • Created the Level Design/ Level art pipeline for reviewing, iterating and signing off levels
     

Narrative

  • Paper Design and implementation of roughly half the game’s quests

  • Set up quest design standards and workflow for other designers

  • Created blueprint libraries and components to allow for faster iteration on quests

  • Worked extensively with external and internal writers

  • Vision held for the caravan system

  • Created the reactive bark system used in Caravans and Hamlets
     

Misc

  • Collaborated with fellow designers and directors, creating and presenting the game’s creative pillars

  • Created a handful of enemies

  • Encounter passes on multiple levels

  • Paper design for the fire axe primary weapon

  • Created various editor tools for auditing, tracking and clean-up

  • Mentored fellow devs in various unreal/technical/blueprinting/design skills

  • Co-lead the A44's Game of the Month club, a book club for games.

  • And much more! 


More detailed breakdowns are to be added post-launch!
Game available here: https://store.steampowered.com/app/1832040/Flintlock_The_Siege_of_Dawn/

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